I Fight Bears
Based in London, United Kingdom
19th June, 2012
Press / Business Contact:
Fist Of Awesome
DescriptionI Fight Bears is an ultra-sexy micro development house based in North London. Founded by Nicoll Hunt, I Fight Bears focuses on delivering original, offbeat games for a wide variety of platforms. Plus the logo is a stickman fighting a bear, that’s got to count for something.
Nicoll spent the majority of his childhood correcting people on the pronunciation of his name, and assuring them that it was in fact not a girl’s name. At night he dreamt of making a game where people could punch bears in the face.Baptism of Fire
Graduating from University of Dundee, Nicoll progressed from fresh-faced graduate to bearded Lead Programmer at Codemasters. After making significant contributions to the successful Colin McRae Rally series, he moved back to Scotland to work with Visual Science. From there Nicoll made the leap to Realtime Worlds, working on the lauded customisation system for APB.From Real to Reel
Leaving Realtime Worlds behind, Nicoll left the games industry altogether to move into film post-production. However, the call of games proved too strong and the bearded one devoted huge chunks of spare time developing iOS title Hard Lines. A modern, Tron-like take on the classic Snake, Hard Lines became a critical darling, receiving an 8/10 review Edge and an Metacritic rating of 86%.Bear Fighting, Time Travelling and Lumberjacks
After the success of Hard Lines, Nicoll realised the long-held dream of starting his own games company, I Fight Bears. Leaving the security of full-time employment he reduced his working hours in order to devote more time to I Fight Bear’s debut game FIST OF AWESOME. Combining time travel, lumberjacks, a talking hand and some feisty wildlife, Nicoll moulded the disparate parts into a nostalgia-tinged scrolling beat ‘em up. FIST OF AWESOME is scheduled for release in the first quarter of 2013 for iOS devices.
GaME 12 Talk - Work, Sweat, Achieve YouTube
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Awards & Recognition
- "Nominated for Most Innovative Game - Hard Lines" - Pocket Gamer Awards 2012
- "Nominated for iPhone/iPod Touch Game of the Year - Hard Lines" - Pocket Gamer Awards 2012
Team & Repeating
Head Honcho, Programmer, Designer & Artist